Soft → Sharp: changes how sharp-edged your The slider (marked with the second red arrow)
Grass: Add different types of grass to your map (Step#9). Terrains: Change the type of terrain (see Step #8). Textures: Draw different textures on the ground (see Step#6). Polygons: Add or remove polygons to enlarge or reduce the With holding the left mouse button clicked on that area you’llĬreate a hill and with the right mouse button you’ll create aĬolors: Change the texture color(Step #9). Heights: If Heights is selected, scroll to a certain area and Use the “+” and “-” keys on your numpad to increase or decrease the size of the circle around your mouse pointer in order to cover wider areas with Heights, Color, Textures etc. Service: contains several service items which are mostly needed during the mission scripting. Particle: (rarely needed during mapmaking) stamp → All kind of stamps (predefined texture pieces).nature → Several rock or ice formations.cut_entity → Entities like craters or trenches.They can also be placed on a map but should better be done within the mission script and not on the map. Inventory: contains the items vehicles or soldiers normally carry in their inventory. Humanskin: Is not needed during mapmaking and can be ignored at this point.
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